More group manipulation natives (BlzGroupAddGroupFast, BlzGroupRemoveGroupFast, BlzGroupGetSize, BlzGroupUnitAt).
GroupAddUnit/GroupRemoveUnit now returns true/false if a unit was added/removed.
Scripts can now detect and modify the attack type, damage type, and weapon type (Note, modifying these only works in the pre-armor event).
Scripts can now detect and modify the damage done before armor.
Scripts can now detect when any unit is damaged.
When creating new objects in the object editor you are now given the option to customize it.
Doodad height is now an adjustable property (Requires “Reset Fixed Object Heights” disabled).
Globals are now part of the trigger tree, and can be put in relevant categories.
Folders can now be nested in the Trigger Editor.
w3x) which allows us to support maps that contain all locales in one map w3mods with a different extension (.w3m or.
The data layout in CASC has changed, each directory with the “.w3mod” suffix acts as an overlay for the engine.
The editor now creates a backup map file on save.
When saving a map as an MPQ, the editor no longer saves file times to make maps deterministic.
Added Custom User Interface functions to allow map makers to add, remove, and adjust UI frames.
Added support for many popular community created functions.
This also makes manipulation of map files outside the editor possible. Auto-import loads and save files that are stored in the map folder automatically. Loading the map only load/save files that were stored in the import file.
Historically, an imported file would be noted in the.
Loose files in a map are now auto-imported in World Editor.
This feature coupled with auto-import allows maps to be manipulated and developed by multi-person teams more easily. In the editor go to File > Save As and then select to save the map as a directory or an MPQ.
The map structure can now be updated outside of the editor (such as adding files).
Maps can be saved and loaded as folders (as well as MPQs).
(Beta) Object modification system API allows new changes to many items, abilities, units and more at run-time.
Maps that use custom script will have to disable all custom triggers before conversion.
Maps that are written only in standard libraries can switch to Lua.
3.Select Lua from the Script Language dropdown.
(Beta) Added Lua as a supported scripting language.
The ‘/’ command line argument flag is no longer supported (use ‘-’ instead).
Lua errors report the wrong line number.
Warcraft iii frozen throne map mac#
Mac clients are not able to take screenshots.
Runed Bracer’s tooltip now accurately describes that it reduces spell damage, not magic damage.
Disease Cloud will now stack properly when using custom buff data.
Movement speed and attack speed data labels are no longer reversed for Envenomed Spear in the editor.
Combat and death sounds are no longer played globally for observers.
Warcraft iii frozen throne map software#
Switching window focus with Open Broadcaster Software running no longer causes freezes.
Commands issued while a unit is affected by Possession no longer trigger after control is restored.
Sound data no longer transferred between maps.
Warcraft iii frozen throne map Patch#
Maps no longer download again with each patch.
Builders_and_Fighters_CFVers_1.08 no longer causes desyncs.
DBZ Tribute Elite 2.5.1g no longer causes desyncs.
Custom movies play correctly (Thank you, Gustafsson).
256 bones are available (Thank you, Retera).
Triggers won’t be lost during saves (Thank you, Bribe).
A major benefit to this change is players who owned Reign of Chaos only now have The Frozen Throne. Custom maps created with RoC data are still playable, this affects melee only.
Join the fray over in Balance Updates for multiplayer and map pool changesĭev Comment: We’ve been encountering non-trivial issues connecting players over 155 as we unify the game client - a prime example being disconnects caused by erroneous matches between Chaos and Throne.
See World Editor Updates for more details on many additions and improvements including beta support for Lua.
Expanded supported window modes within Options.
Sounds are disabled when the client is not active.